MARK WHELAN
MW Tiles is a comprehensive OSL shader collection for 3ds Max, designed for architectural visualization professionals. Create photorealistic tile patterns including hexagonal, herringbone, Voronoi, and ashlar stone layouts with advanced procedural controls. Each shader features sophisticated UV mapping, grout falloff effects, color variation, edge wear simulation, and bump mapping—all without requiring texture files.
Whether you're working on residential interiors, commercial facades, or landscaping visualization, MW Tiles delivers production-ready materials that save hours of texture hunting and manual adjustment.
I'm a 3D Artist at Constructive Media specializing in architectural visualization and 3ds Max development. With deep expertise in MaxScript and OSL shader programming, I create tools that solve real workflow challenges faced by archviz professionals. My focus is on procedural solutions that maintain artistic control while dramatically reducing production time.