MARK WHELAN
Production-Ready OSL Tile Shaders for Architectural Visualization
MW Tiles eliminates the texture hunting workflow. This OSL shader collection generates photorealistic tile patterns entirely procedurally—no image files, no UV headaches, just mathematical precision that renders perfectly at any resolution or viewing distance.
Built specifically for 3ds Max users working in architectural visualization, each shader incorporates the kind of subtle detail that separates portfolio-quality renders from generic CG: per-tile color variation, edge wear, grout falloff, and proper bump mapping that responds naturally to light.
Developed by a working archviz artist who needed these exact tools. MW Tiles solves the problems you encounter daily: tight deadlines, client revisions, and the need for materials that look convincing in both closeups and establishing shots. Whether you're tiling a single bathroom or texturing an entire plaza, these shaders maintain quality while giving you the control to art-direct every surface.